As the end of the year draws closer, we’d like to gather up all the amazing things 2023 brought to everyone at Hyper Luminal Games, all the events we visited or hosted so please enjoy our 2023 Events Round Up!
All the way back in February, one of our senior programmers hosted a talk at the Arcadia Festival, a local Dundee event that focuses on micro talks from game developers, makers and thinkers from across the industry. They hosted an experimental games exhibition and a performance by the wonderful Tinderbox Orchestra! You can catch up on the talks here or find out more about all the amazing Micro-talks from game developers, makers and thinkers from across the industry Here.
Next, In February, we had two teams taking part in this year's Global Game Jam. The theme this year was ‘Roots’, and after a whole lot of pizza and rapid prototyping, they managed to pull together not one but two great little games that you can check out Sow in Debt and Roothless Wrecklamtion along with all the other great little games made all over the world Here.
March! Our Creative Director Rob Madden is up for our second talk this year at BAFTA Scotland’s Guru Live. He spoke on the ‘What’s your game plan?’ panel, discussing how to build an impressive portfolio and identify your training needs.
The ninth annual MCV Women in Games Awards also took place in March in London! Two of our amazing staff members were selected as finalists this year; Katy Wood (Senior 3D Artist) for Raising Star and Searra Leishman (UX/UI Design Manager) for Development Impact! Proud of all the women nominated!
First trip out of Scotland for HLG this year took Melissa Cocker (Social Media and Community Coordinator) and Marianne Pritchard (QA Tester) to Game Dav London Expo, WASD and London Dev Conference for a whole lot of learning, networking and fun.
April had us showcasing at DeeCon! Becky Esplin (Junior QA Tester) and Lewis Thomson (Junior Programmer) showing off our title Big Crown Showdown at a local anime and gaming convention that runs in the University of Dundee every year. It's always great getting to play our games out in the wild We also hosted talks to a number of students and attendees throughout the day!
Talk Four! This one was from Phoebe Anderson (Designer), who toured around with the Games Talk Live team, delivering an amazing talk all about Go Fish! and game design in unexpected places. You can catch up on it here.
April we also got to see the final presentation for the brief we set for our student team from Glasgow Caledonian University! They showed us Awakened Acres, a cosy game where you grow sentient vegetable friends and learn spells. Amazing work again!
Judy Vernon (Senior Character Artist) and Jason Harris (Senior Concept Artist) got to award the Hyper Luminal Games Award for Innovation in Character Design and Representation to Dasa Falisova. The AbertayUni Digital Grad Showcase had more than 100 innovative honours projects showcased at the public event.
Talk five in June! Melissa Cocker, our Social Media and Community Coordinator, headed down to Liverpool with Game Talk Live’s first venture south of the border. They spoke about collaborative working inspirational conversations with peers and launching those dialogues into great social media content.
July comes around and ticks us up to talk 6 as our Senior 3D Artist Katy Wood arrives in London to attend the BAFTA Young Game Designer Showcase, leading roundtable discussions with the finalists to help give them insights into working in the industry as well as being a juror for this year's Game Making 10-14 category.
Rob Madden (Creative Director) and Stuart Martin (CEO) made a visit to the Dare Academy Students in July, rounding off the first week of hot housing and gave a couple of talks about their 6 top tips for people prototyping a game and taking part in Dare.
Mid-July brought Stuart (CEO), Searra (UX/UI Design Manager) and Melissa (Social Media and Community Coordinator) to Develop in Brighton; they attended a number of wonderful talks and celebrated both Stuart’s nomination for Business Development and Searra’s nomination as Progression Advocate at the Game Dev Heroes Awards.
Hyper Luminal Games turned 9 this year and we celebrated in style by bringing the whole team together to play a round of crazy golf and eat some great food. You can read more about our birthday here.
In August we brought out the walking shoes for the Dundee Kiltwalk. We were this year's medal sponsors and supported our chosen charity, Glasgow Children’s Hospital Charity with 70 walkers.
We raised an outstanding £5850 for their Games For The Weans campaign, read more here.
In August, we also flew out to visit Cologne for GamesCom. It was a lot of meetings and talking about all the incredible work our team provides, including co-development, QA testing, console porting, and UX/UI Design! Find out all about what we can over here.
October is here, and Melissa Cocker and Becca O’Sullivan are back in London visiting for United by Games to participate in panels, fireside chats and networking with a whole lot of amazing community professionals from all over! Find out more about the event and others that Analog Events hosts here.
The following week we’re in London once again for EGX, this time with a great booth in the Indie space showing off the Pine Hearts Demo, which got such a great reception!
The start of November and Scottish Games Week has kicked off! We headed to Glasgow where we hosted roundtables, demoed Pine Hearts and celebrated our amazing nominees for Raising Star: Brodie Templeton (Programmer), Phoebe Anderson (Designer), Melissa Cocker (Social Media and Community Coordinator) AND our Diversity Champion winner Searra Leishman! (UX/UI Design Manager). You can read all about Scottish Games Week and the awards here.
Mid-November and more amazing news as two of our colleagues, Phoebe Anderson (Designer) and Katy Wood (Senior 3D Artist), travelled to London to celebrate being included in MCV’s 30 Under 30 list for 2023, where the best and brightest young talent get recognised each year. You can see all the amazing developers included in this years list here.
December and as the year comes to a close we gather all the team to celebrate the busy year together and get into the festive spirit.
It has been an eventful year for everyone at Hyper Luminal Games, and this huge list doesn’t even cover all the amazing projects, showcases, or achievements everyone in the team has taken part in, never mind the launch of Little Nook and Hyper Luminal Experience Design.
From everyone in the team, have a great holiday break, and here's to continuing Making Games Better in 2024!